Members Login
Username 
 
Password 
    Remember Me  
Post Info TOPIC: Dinertown Tycoon




Status: Offline
Posts: 705
Date:
Dinertown Tycoon


game.jpg

DTT6.bmp

DTT2.bmp

Introducing a whole new way to have fun with Flo and all your favorite DinerTown friends! Oust the evil fast food chain Grub Burger by using your restaurant savvy and business smarts to stock your restaurant,set menu prices, and purchase new decor in this all new economic strategy game.

From Squid Row to Champagne Falls, help DinerTown bring back wholesome food and local eateries, then finally give Grub Burger the boot once Economic Simulation and for all!

It's a new twist on strategy Dintertown Tycoon brings the familiar characters of DinerTown to the popular genre of Tycoon games. Youll have to come up with the right strategy to manage multiple restaurants and successfully meet all of the customers specific needs.

How to Play

Simply visit each neighborhood and save the Dinertown residents from Grub Burgers food. The only way to snap these residents out of their funk is to serve them delicious, wholesome, home-cooked meals to revitalize their taste buds. Serve the target number of meal to each customer type to win them over. Once all of your customers have been served the target number of meals, youve won the neighborhood!

Tips & Tricks

*Keep your eye on daily demand in the weekly news to see what dishes might sell well that day.

*Jazz up your restaurant with cool décor to bring in more customers!

*Buy advertising to get your restaurant noticed. Theres nothing like a man in a gorilla suit to catch your eye!

Only you can save the people of DinerTown from ingredient X by serving up the wholesome food they love.

*Over 25 beloved characters from the award-winning Diner Dash® series

*5 different neighborhoods to win back

*More than 90 recipes to add to restaurant menus

*Meet 8 new DinerTown chefs

Play Free Trial or Buy Now!

Check out our Walkthrough.




-- Edited by Lattegato on Tuesday 5th of May 2009 10:30:32 AM

__________________


Site Admin

Status: Offline
Posts: 443
Date:
From the DTT producer, Sora Bai


A note from our old PF forum friend, Sorbet.  So great to see her accomplishments!

DinerTown Tycoon: Developer Perspective: Sora Bai, Producer

DinerTown Tycoon is the first Tycoon game for PlayFirst and is set in DinerTown bringing a fresh new twist to the genre. The game was a first in many ways for the development team as it offers a new way for players to interact with the people of DinerTown.

Instead of serving customers in a diner, you are now managing a restaurant from a more entrepreneurial viewpoint and you see the Dinertoons on a more macro level. Players also get a broader overview of the residents’ eating habits, learn which restaurants they frequent and can purchase market research to make better informed business decisions.

A lot of DinerTown games have aspirational stories about the little guy or the underdog triumphing over the "big shots." This was the dev team’s thinking behind Grub Burger, the large fast food chain featured in the game that brainwashes innocent residents into buying their food with its cheap additives and artificial flavoring. At its heart, the game is about giving the player the power to save DinerTown from evil conglomerates like Grub Burger.

The development of the game was a lot of fun for everyone on the team, but it also came with some design challenges. Our foremost challenge was to make a fun and interesting tycoon game that would also appeal to Diner Dash fans. Tycoon games typically involve more strategic and mathematical decision-making, and we were not exactly sure how that kind of gameplay would be received by time management fans. At the same time, we wanted the gameplay to be deep enough to appeal to hardcore tycoon fans.

One of the things we did was to do the math for the player, so that they could simply and easily see at a glance how they were doing without worrying too much about a lot of numbers. So for example, we used a lot of visual bars, graphs, and visual effects instead of numerical data.

Another concern for us was the user interface (UI). We wanted to make sure that our user interface was as simple, clean, and intuitive as possible. We probably went through 20 different iterations of the UI, including redesigns of the artwork to fit with the DinerTown universe, but in the end we came up with a really smart and simple flow.

Another huge challenge was knowing when and where to stop! We had so many interesting ideas and features, but we just didn’t have enough time to implement them all. So a lot of neat ideas had to hit the cutting room floor. Next week we’ll reveal some of the exciting new features that made it to the final stage!



__________________



Hobbit Hollow Games

Page 1 of 1  sorted by
Quick Reply

Please log in to post quick replies.

Tweet this page Post to Digg Post to Del.icio.us


Create your own FREE Forum
Report Abuse
Powered by ActiveBoard